Design and Technology
Encourage technological awareness, foster attitudes of co-operation and social responsibility, and develop abilities to enhance the quality of the environment;
Pupils will study elements of Design and Technology from Year 7 onwards. They will then have the option to take it on for IGCSE.
IGCSE
The aims of the syllabus are the same for all students. The aims are set out below and describe the educational purposes of a course in Design and Technology for the IGCSE examination. They are not listed in order of priority.
The aims are to enable students to:
- 1. Foster awareness, understanding and expertise in those areas of creative thinking which can be expressed and developed through investigation and research, planning, designing, making and evaluating, working with media, materials and tools;
- 2. Encourage the acquisition of a body of knowledge applicable to solving practical/technological problems operating through processes of analysis, synthesis and realisation;
- 3. Stimulate the development of a range of communication skills which are central to design, making and evaluation;
- 4. Stimulate the development of a range of making skills;
- 5. Encourage students to relate their work, which should demand active and experimental learning based upon the use of materials in practical areas, to their personal interests and abilities;
- 6. Promote the development of curiosity, enquiry, initiative, ingenuity, resourcefulness and discrimination;
- 7. Encourage technological awareness, foster attitudes of co-operation and social responsibility, and develop abilities to enhance the quality of the environment;
- 8. Stimulate the exercising of value judgements of an aesthetic, technical, economic and moral nature.
At IGCSE pupils will have the chance to take on one of two different options, either Graphic Products or Resistant Materials. The pupils will have the chance to use our state of the art facilities for both graphic design and product design. There is a large coursework element for IGCSE Design and Technology, with a project accounting for 50% of the total marks available.